A tool for generating custom Minecraft Bedrock Edition Biome JSON files.
Select the components you wish to include in your biome definition.
Describes temperature, humidity, precipitation, and similar. Biomes without this component will have default values.
Forces a biome to either always be humid or never humid. Humidity affects the spread chance, and spread rate of fire in the biome.
Component will impact the temperature in a frozen biome, causing some areas to not be frozen. Ex: patchy ice, patchy snow.
This component has no configurable fields, just its presence matters.
Sets the color grass and foliage will be tinted by in this biome on the map.
Noise parameters used to drive terrain height in the Overworld.
Noise parameters used to drive mountain terrain generation in Overworld.
Controls how this biome is instantiated (and then potentially modified) during world generation of the nether.
Controls the materials used for terrain generation.
Specify fine-detail changes to blocks used in terrain generation (based on a noise function).
Controls how this biome is instantiated (and then potentially modified) during world generation of the overworld.
An array of weighted climate categories.
What biome(s) to switch to when converting to a hilly biome.
What biome(s) to switch to when converting to a mutated biome.
What biome(s) to switch to when converting to a river biome (if not the Vanilla 'river' biome).
What biome(s) to switch to when adjacent to an ocean biome.
Replaces a specified portion of one or more Minecraft biomes. Can define multiple replacement rules.
Attach arbitrary string tags to this biome.
Probability that creatures will spawn within the biome when a chunk is generated.
Select the presets you want to include in the .mcpack file.